Only unique they made is just the weapons, and I guess Moonbase as well despite having most stuff from workshop, mostly the gravity is the closest thing to being "unique" but I'm sure other custom maps has it too.īut yeah, most maps are more of copy and paste along with some changes because gameplay reason. I was hoping at least one unique map in a year but nope, just cheap map design. ![]() No new characters, no new voicelines, no new soundtracks so far, no new mode or even Objective mode maps, most of the stuff are pretty much ignored. Saber didnt really do much with KF2 aside from tossing in new maps and cosmetics. I heard also, they are planning on making a new Painkiller game so we know now where that money is heading. Also theirs no statistics on their profits of cosmetics which even though its predatory in some ways it still makes large profits considering they dont even make their own maps and when they do its just reused props like the new moonmap.Īlso yeah I agree, and considering Saber Interactive has been helping Tripwire with Killing Floor 2. Essentially throwing their flagship game in the bin. So if they dont have the money to make kf3 its simply because they lost money in their other games using killing floors profits. Also 1 year ago it totaled of 30 million owns for the franchise of the 2 games. But tripwire kinda threw it into the trash and let some crap team take control. Also kf2 sold over 1 million copies back in 2016 add another 5 years its definitely their highest making game. The killing floor franchise has made over 100 million total including both titles so then again Im not sure. But then again I wonder how much they made from kf2 especially when they did that massive sale to epic games. yea kf1 was cheap in terms of development compared to kf2. Finding some will save you dosh to spend on new weapons.Originally posted by Merim:Nothing mentioned so far, but I doubt there would be any plans at all honestly. There is armor and ammunition scattered around the map. Don't hesitate to pick up additional weapons.ġ0. By the time you reach the final boss you're going to need a ton of firepower. You can only do it every so often, but it's powerful when used at an appropriate time.ĩ. You can press Q to heal when damage is incurred. ![]() So, think carefully when you backpedal to ensure that your positioning doesn't put you in a bad situation.Ĩ. You want to be able to kite enemies around structures and not be boxed in. ![]() Always be aware of where your teammates are and stick together.ħ. You can't win alone no matter how good you are. The Berserker and Support are more situational.Ħ. These two classes are specialized in the two things you're going to spend most of your time doing: shooting enemies and healing teammates. Play a Commando or Field Medic if you're new. Since ammunition for your primary firearms is scarce and more expensive to replace, you will want to get used to using pistols and melee weapons on weak enemies.ĥ. There are quite a few enemies that are easy to kill and don't really require the firepower of your main weapon. Use your sidearm or melee weapons on trash enemies. Purchaseable in the Field Medic section of the Trader menu, it costs only 200 dosh, and has a weight of one. Every class can equip the Medic pistol, which offers you a way to heal teammates from range. This can mean the difference between life and death.ģ. At the end of the round make sure to stock up on both at the Trader. Armor keeps you alive, and ammunition is in limited supply. You'll want to learn how to quickly hit enemies in the head to finish them in a timely manner.Ģ. As you progress in waves you're going to be absolutely swarmed with enemies, and there isn't time for you to run around pumping tens of rounds into their abdomen. Here are some tips to help you conquer the game's Survival mode.ġ. So, you might find your first time playing it daunting. Killing Floor 2 doesn't come with a tutorial.
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